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Stop game shame – Perceived value of video games, but not hours played, predicts mental well-being in casual adult Nintendo players
We studied how playing Nintendo Switch games affects well-being, using data from 703 US adults who played over 140,000 hours across 150 games. We found that the amount of time spent gaming didn’t predict life satisfaction, mood, or mental health. However, how players felt about gaming’s role in their lives—whether it fit well with their lifestyle—did relate to well-being. These results suggest it’s not about how long people play, but how gaming fits into their life. While long-term effects of gaming are unlikely, we didn’t test for cause-and-effect relationships.
- Stop game shame – Researchers are challenging the assumption that more time playing video games damages mental well-being. Studying 703 US adults playing over 140,000 hours on the Nintendo Switch, it was found that game time didn’t predict mental health, mood, or life satisfaction. However, how players felt about how gaming fit into their lifestyle did relate to mental well-being. Thus, more focus should be on the quality, not quantity, of gaming.