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We predict a riot: inequity, relative deprivation and collective destruction in the lab
How do you predict a riot? We created a virtual game – Parklife - where two groups of players used smartphones to work together. They could build their park, or destroy the other group’s park. Sometimes one of the groups had to work much harder to build their park. This led directly to increased aggression by the disadvantaged group. Computational models showed that conflict was caused by both the social connections between individuals, and the social inequalities between groups. We argue that our experimental games and models can bring new insight into the causes of riots in the real world.
We predict a riot - Why do people riot? In this multiplayer virtual game – Parklife – players could build their park or destroy another by tapping the screen, but sometimes one group had to tap more to build their park. The disadvantaged team engaged in more destruction and reported higher relative deprivation and frustration, and models indicated the conflict was caused by the social connections between individuals, and social inequalities between groups.