Pacific youth perspectives on online gaming

Publicly released:
New Zealand; Pacific
PHOTO: Fredrick Tendong/Unsplash
PHOTO: Fredrick Tendong/Unsplash

On average, adults and older teens are spending nearly seven hours a day online, and gaming is one of the most popular forms of online entertainment, with an estimated 3 billion gamers worldwide in 2022. A new review scopes out the existing research on online gaming habits and wellbeing among Pacific youth, noting that ethnicity has been a forgotten factor in how researchers study gaming. The team notes a “dearth” of studies on Pacific youth, and the absence of Pacific youth voices from discussions on gaming. They say excluding youth voices creates a risk of biased opinions being adopted into policies and interventions for youth mental health and wellbeing.

Media release

From:

Dr Jean M Uasike Allen, Senior Lecturer, Faculty of Arts and Education, University of Auckland, and lead author of this study, comments:

"I have a keen interest in understanding more about the online gaming space and how it contributes to Pacific youth well-being. More and more Pacific young people are engaging in this practice and I am interested in finding out more about why and how it enhances their sense of self. As a first step of this overall study, I had to know what was already out there as published research. This article presents a review of current research focused on online multi-player games, Pacific youth, and well-being. The limited studies that were found highlight how little is known about this group of people, their online multi-player gaming practices and how this impacts or contributes to their sense of well-being."

Journal/
conference:
Journal of the Royal Society of New Zealand
Research:Paper
Organisation/s: University of Auckland
Funder: This work was supported by University of Auckland [grant number Faculty of Education and Social Work Research Dev].
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