Could an online game help to discern fake news from real?

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Playing an online game called “Bad News” for just 15 minutes improved people’s ability to spot certain real-world examples of misinformation, in two experiments with more than 2100 people. However, they also found that playing the game slightly decreased the perceived reliability of real news, although this was to a much smaller extent and this finding may be affected by the small amount of real news used. Still, the authors say the game could be used in school media literacy studies and, alongside other tools, may help to counter online misinformation.

Media release

From: The Royal Society

Could being exposed to small amounts of misinformation protect you against it in the future? Researchers found that playing the game Bad News for 15 minutes, where participants were exposed to fake and real headlines, increased psychological resistance against real-world misinformation that went viral on social media. The game may be implemented as part of media literacy curricula in schools and deployed in conjunction with other anti-misinformation tools to improve resilience against online misinformation at scale.

Technique-Based Inoculation Against Real-World Misinformation

In recent years, numerous psychological interventions have been developed to reduce susceptibility to misinformation. Inoculation theory has become an increasingly common framework for reducing susceptibility to both individual examples of misinformation (issue-based inoculation) and to the techniques and strategies that are commonly used to mislead or misinform (technique-based inoculation). In two experiments using the anti-misinformation game Bad News, we find that technique-based inoculation effectively reduces susceptibility to real-world misinformation that went viral on social media, and that technique-based inoculation can confer cross-protection against misinformation that does not make use of any of the techniques against which people were inoculated.

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Royal Society Open Science
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