Link found between alcohol consumption and risky spending in video games

Publicly released:
Australia; TAS
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A new study led by Tasmanian researchers has found a link between alcohol consumption and risky engagement with loot boxes in video games.

Media release

From: University of Tasmania

A new study led by Tasmanian researchers has found a link between alcohol consumption and risky engagement with loot boxes in video games.

This is the first time researchers have found that players who drink alcohol while gaming are more likely to spend more money and engage in riskier behaviours when interacting with loot boxes.

Loot boxes, which are randomised digital rewards purchased within games, have long been compared to gambling mechanisms such as slot machines.

Researchers from the University’s School of Psychological Sciences surveyed 199 participants across Australia, New Zealand and the United States.

The study found that 20% of respondents reported drinking while gaming.

Importantly, both the frequency of drinking and the number of standard drinks consumed were correlated with increased spending and riskier loot box engagement – including behaviours such as chasing losses and impulsive purchases.

“To our knowledge, this is the first time anyone has examined how alcohol consumption during gaming affects loot box spending and engagement” co-author and School of Psychological Sciences researcher Associate Professor Aaron Drummond said.

“The findings suggest that the amount individuals drink while gaming increases, this can impact decision making and increase financial risk.”

PhD candidate, and lead-author, Lucy East said the new insights opens the door to deeper questions about the psychological and financial impacts of gaming under the influence of alcohol.

“The implications are far-reaching. Excessive gaming and loot box spending have already been linked to financial harm and psychological distress,” she said.

“This study suggests that alcohol may be another risk factor, potentially compounding the negative effects on mental health and wellbeing.

“This is just the beginning. We are scratching the surface of a complex behavioural pattern that could have serious consequences for vulnerable players.”

The study, Associations between alcohol consumption and spending on gambling like mechanisms in video games, was published in Scientific Reports .

Journal/
conference:
Scientific Reports
Research:Paper
Organisation/s: University of Tasmania
Funder: This research was supported by the Marsden Fund Council from Government funding, managed by Royal Society Te Apārangi; MAU1804 (2018). AD and JDS were awarded funding from the Marsden Fund Council. This research acknowledges the support of both LCE & LCH, each through an Australian Government Research Training Program Scholarship.
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