Dishbrain under the microscope. A microscopy image of neural cells where fluorescent markers show different types of cells. Green marks neurons and axons, purple marks neurons, red marks dendrites, and blue marks all cells. Where multiple markers are present, colours are merged and typically appear as yellow or pink depending on the proportion of markers. Credit Cortical Labs
Dishbrain under the microscope. A microscopy image of neural cells where fluorescent markers show different types of cells. Green marks neurons and axons, purple marks neurons, red marks dendrites, and blue marks all cells. Where multiple markers are present, colours are merged and typically appear as yellow or pink depending on the proportion of markers. Credit Cortical Labs

Human brain cells in a dish learn to play Pong

Embargoed until: Publicly released:
Peer-reviewed: This work was reviewed and scrutinised by relevant independent experts.

Experimental study: At least one thing in the experiment was changed to see if it had an impact on the subjects (often people or animals) – eg: changing the amount of time mice spend on an exercise wheel to find out what impact it has on weight loss.

Cells: This is a study based on research in micro-organisms, cells, tissue, organs or non-human embryos.

Live biological neurons show more about how a brain works than AI ever will. A Melbourne-led team has for the first time shown that 800,000 brain cells living in a dish can perform goal-directed tasks – in this case the simple tennis-like computer game, Pong.

Journal/conference: Neuron

Link to research (DOI): 10.1016/j.neuron.2022.09.001

Organisation/s: Monash University, RMIT University, Hudson Institute of Medical Research, The University of Melbourne, Cortical Labs (primary organisation), University College London, Canadian Institute for Advanced Research

Funder: K.J.F. and A.R. are affiliated with The Wellcome Centre for Human Neuroimaging supported by core funding from Wellcome (203147/Z/16/Z). K.J.F. is supported by funding for the Wellcome Centre for Human Neuroimaging (ref: 205103/Z/16/Z), a Canada-UK Artificial Intelligence Initiative (ref: ES/ T01279X/1) and the European Union’s Horizon 2020 Framework Programme for Research and Innovation under the Specific Grant Agreement no. 945539 (Human Brain Project SGA3). A.R. is funded by the Australian Research Council (refs: DE170100128 and DP200100757) and Australian National Health and Medical Research Council Investigator Grant (ref: 1194910). A.B. is supported by an Economic and Social Research Council (ESRC) grant.

Media release

From: Monash University

A Melbourne-led team has for the first time shown that 800,000 brain cells living in a dish can perform goal-directed tasks – in this case the simple tennis-like computer game, Pong. The results of the study are published today in the journal Neuron.

Now they are going to find out what happens when their DishBrain is affected by medicines and alcohol.

“We have shown we can interact with living biological neurons in such a way that compels them to modify their activity, leading to something that resembles intelligence,” says lead author Dr Brett Kagan, who is Chief Scientific Officer of biotech start-up Cortical Labs, dedicated to building a new generation of biological computer chips. His co-authors are affiliated with Monash University, RMIT University, University College London and the Canadian Institute for Advanced Research

“DishBrain offers a simpler approach to test how the brain works and gain insights into debilitating conditions such as epilepsy and dementia,” says Dr Hon Weng Chong, Chief Executive Officer of Cortical Labs.

While scientists have for some time been able to mount neurons on multi-electrode arrays and read their activity, this is the first time that cells have been stimulated in a structured and meaningful way.

“In the past, models of the brain have been developed according to how computer scientists think the brain might work,” Kagan says. “That is usually based on our current understanding of information technology, such as silicon computing.

“But in truth we don’t really understand how the brain works.”

By building a living model brain from basic structures in this way, scientists will be able to experiment using real brain function rather than flawed analogous models like a computer.

Kagan and his team, for example, will next experiment to see what effect alcohol has when introduced to DishBrain.

“We’re trying to create a dose response curve with ethanol – basically get them ‘drunk’ and see if they play the game more poorly, just as when people drink,” says Kagan.

That potentially opens the door for completely new ways of understanding what is happening with the brain.

“This new capacity to teach cell cultures to perform a task in which they exhibit sentience – by controlling the paddle to return the ball via sensing – opens up new discovery possibilities which will have far-reaching consequences for technology, health, and society,” says Dr Adeel Razi, Director of Monash University’s Computational & Systems Neuroscience Laboratory.

“We know our brains have the evolutionary advantage of being tuned over hundreds of millions of years for survival. Now, it seems we have in our grasp where we can harness this incredibly powerful and cheap biological intelligence.”

The findings also raise the possibility of creating an alternative to animal testing when investigating how new drugs or gene therapies respond in these dynamic environments.

“We have also shown we can modify the stimulation based on how the cells change their behaviour and do that in a closed-loop in real time,” says Kagan.

To perform the experiment, the research team took mouse cells from embryonic brains as well as some human brain cells derived from stem cells and grew them on top of microelectrode arrays that could both stimulate them and read their activity.

Electrodes on the left or right of one array were fired to tell Dishbrain which side the ball was on, while distance from the paddle was indicated by the frequency of signals. Feedback from the electrodes taught DishBrain how to return the ball, by making the cells act as if they themselves were the paddle.

“We’ve never before been able to see how the cells act in a virtual environment,” says Kagan. “We managed to build a closed-loop environment that can read what’s happening in the cells, stimulate them with meaningful information and then change the cells in an interactive way so they can actually alter each other.”

“The beautiful and pioneering aspect of this work rests on equipping the neurons with sensations — the feedback — and crucially the ability to act on their world,” says co-author Professor Karl Friston, a theoretical neuroscientist at UCL, London.

“Remarkably, the cultures learned how to make their world more predictable by acting upon it. This is remarkable because you cannot teach this kind of self-organisation; simply because — unlike a pet — these mini brains have no sense of reward and punishment,” he says.

“The translational potential of this work is truly exciting: it means we don’t have to worry about creating ‘digital twins’ to test therapeutic interventions. We now have, in principle, the ultimate biomimetic ‘sandbox’ in which to test the effects of drugs and genetic variants – a sandbox constituted by exactly the same computing (neuronal) elements found in your brain and mine.”

The research also supports the “free energy principle” developed by Professor Friston.

“We faced a challenge when we were working out how to instruct the cells to go down a certain path. We don’t have direct access to dopamine systems or anything else we could use to provide specific real-time incentives so we had to go a level deeper to what Professor Friston works with: information entropy – a fundamental level of information about how the system might self-organise to interact with its environment at the physical level.

“The free energy principle proposes that cells at this level try to minimise the unpredictability in their environment.”

Kagan says one exciting finding was that DishBrain did not behave like silicon-based systems. “When we presented structured information to disembodied neurons, we saw they changed their activity in a way that is very consistent with them actually behaving as a dynamic system,” he says.

“For example, the neurons’ ability to change and adapt their activity as a result of experience increases over time, consistent with what we see with the cells’ learning rate.”

Chong says he was excited by the discovery, but it was just the beginning.

“This is brand new, virgin territory. And we want more people to come on board and collaborate with this, to use the system that we’ve built to further explore this new area of science,” he says.

“As one of our collaborators said, it's not every day that you wake up and you can create a new field of science.”

The paper is available at https://doi.org/10.1016/j.neuron.2022.09.001

Media kit with photos and videos at www.scienceinpublic.com.au/corticallabs

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Multimedia:

  • Dishbrain under the microscope (gif)
    Dishbrain under the microscope (gif)

    A microscopy image of neural cells where fluorescent markers show different types of cells. Green marks neurons and axons, purple marks neurons, red marks dendrites, and blue marks all cells. Where multiple markers are present, colours are merged and typically appear as yellow or pink depending on the proportion of markers.

    File size: 3.9 MB

    Attribution: Cortical Labs

    Permission category: © - Only use with this story

    Last modified: 13 Oct 2022 3:04am

    NOTE: High resolution files can only be downloaded here by registered journalists who are logged in.

  • Brain cells in a dish play Pong: DishBrain visualisation explainer video.

    Electrodes on the left or right of one array were fired to tell Dishbrain which side the ball was on, while distance from the paddle was indicated by the frequency of signals. Feedback from the electrodes taught DishBrain how to return the ball, by making the cells act as if they themselves were the paddle.

    File Size: 87.2 MB

    Attribution: Cortical Labs

    Permission Category: © - Only use with this story

    Last Modified: 13 Oct 2022 3:04am

    Note: High resolution video files are only available for download here by registered journalists who are logged in.

  • Dendric network: brain cells cultured on a multi-electrode array
    Dendric network: brain cells cultured on a multi-electrode array

    Scanning Electron Microscope image of a neural culture that has been growing for more than six months on a high-density multi-electrode array. A few neural cells grow around the periphery and have developed complicated networks which cover the electrodes in the centre.

    File size: 2.1 MB

    Attribution: Cortical Labs

    Permission category: © - Only use with this story

    Last modified: 13 Oct 2022 3:04am

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  • Brett Kagan, Chief Scientific Officer, Cortical Labs
    Brett Kagan, Chief Scientific Officer, Cortical Labs

    Brett Kagan, Chief Scientific Officer, Cortical Labs and lead author.

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    Attribution: Cortical Labs

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  • Hon Weng Chong, CEO, Cortical Labs
    Hon Weng Chong, CEO, Cortical Labs

    Hon Weng Chong, CEO and Founder, Cortical Labs, with DishBrain on a chip.

    File size: 118.3 KB

    Attribution: Cortical Labs

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    Last modified: 13 Oct 2022 3:04am

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  • Dr Brett J. Kagan (seated), and Dr Hon Weng Chong
    Dr Brett J. Kagan (seated), and Dr Hon Weng Chong

    Cortical Labs Chief Scientific Officer, Dr Brett J. Kagan (seated), and Chief Executive Officer, Dr Hon Weng Chong (standing), conducting cell work on multielectrode arrays in a biosafety hood.

    File size: 1.0 MB

    Attribution: Cortical Labs

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    Last modified: 13 Oct 2022 3:04am

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